![]() ![]() I’ve tried the tempo detection button in Cubase but it always gives me undesirable results with slightly fluctuating tempos because it’s trying to analyze an mp3 with human playing/feel. Cubase uses a musical grid of bars and beats, and with snapping turned on. IIRC it didn't have MIDI editing for much of it's development, and it was initially released with very basic MIDI capabilities and no VST instrument support. Its vital to understand the grid and snap systems at work here to edit properly. In the event that it doesn’t line up, I typically use the best calculator with my spacebar as the song plays to find the BPM so I can then slip edit the placement of the mp3 to have the transients line up with the grid to be able to accurately program drums on the grid in accordance to how the drummer on the track plays their parts. The current incarnation of Cubase is based on Nuendo, which was built from the ground up during the late 90s. The waveform in silent areas is no longer displayed with 2 pixels instead of one. User interface The grid is no longer cut off when scrolling through the project in low dpi mode. ![]() Stretching VariAudio segments in a multi-event selection now works as expected. ![]() My first step is to check google for the song’s BPM and test it to see if it’s accurate. Warp markers are now editable at all zoom settings. To practice production, analyze my favorite drummers playing styles, and to test guitar tones - I often will take an mp3 of one of my favorite songs, import it into Cubase, and rebuild it from the ground up by programming the drums and bass, recording the guitars, and using plugins/VST’s to get as close to the studio version as possible (minus vocals). ![]()
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